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JOHNNY COMMANDO

Loading the Burroughs

Original sound. New code. One very bad neighborhood.

FIELD SETTINGS

Settings and chapter checkpoints save on this device. No account or network service is required.

ASSET & RELEASE NOTES

Fresh TypeScript and Three.js game code. Original Johnny recordings, weapons, surfaces, animation data, and portrait; optional Rex recordings from Overkill ’87. Oswald is bundled under the SIL Open Font License.

This is an internal build. Redistribution rights for all sourced asset packs have not been confirmed. Do not publish or submit this build to a store before that review. Native iOS packaging requires a Mac and real-device testing.

CONTROLS

KEYBOARD + MOUSE

WASD Move · SHIFT Sprint

LMB / F Fire · RMB Aim

V FPS / TPS · R Reload

O Orbit camera · mouse rotates · wheel zooms

SPACE Jump · X Dodge · C Crouch

G Grenade · Q Medkit

E Interact / capture · 1–8 Weapons

ESC Pause · click the battlefield to capture the mouse

GAMEPAD

Left stick move · right stick aim

RT Fire · LT Aim

A Jump · LB Dodge · X Reload · Y View

BACK Orbit · right stick rotates

RB Grenade · B Medkit

D-PAD ↑ Interact · D-PAD ← → Weapons

START Pause

TOUCH

Left stick move · right stick aim

Hold FIRE to shoot · ADS toggles aiming

Tap ORBIT to inspect Johnny; drag the right stick to rotate. Tap View to return to FPS/TPS.

CROUCH toggles stealth stance. Jump, dodge, reload, grenade, medkit, and use buttons mirror the other controls. Landscape orientation is recommended on phones.